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2 Commits 8e24b63adb ... 7e3de84508

Autor SHA1 Mensagem Data
  simo 7e3de84508 simulation há 3 dias atrás
  simo 404df466e2 better há 3 dias atrás
4 ficheiros alterados com 454 adições e 120 exclusões
  1. 2 0
      .gitignore
  2. 444 72
      src/components/KlaskBoard.astro
  3. 3 42
      src/pages/index.astro
  4. 5 6
      src/utils/auth.ts

+ 2 - 0
.gitignore

@@ -4,6 +4,8 @@ dist/
 # Dependencies
 node_modules/
 
+# Database (local SQLite)
+data/
 
 # Environment
 .env

+ 444 - 72
src/components/KlaskBoard.astro

@@ -3,95 +3,467 @@ interface Props {
   size?: "sm" | "md" | "lg";
 }
 const { size = "md" } = Astro.props;
+const id = `kb-${Math.random().toString(36).slice(2, 8)}`;
 ---
 
-<!-- Decorative Klask board SVG — not interactive, just visual context -->
 <svg
+  id={id}
   class={`klask-board klask-board--${size}`}
   viewBox="0 0 400 260"
   xmlns="http://www.w3.org/2000/svg"
   role="img"
   aria-label="Klask board"
 >
-  <!-- Outer board frame (wood) -->
-  <rect width="400" height="260" rx="14" fill="#c8820a"/>
-  <rect x="2" y="2" width="396" height="256" rx="13" fill="none" stroke="#e09a20" stroke-width="1.5" opacity="0.6"/>
-
-  <!-- Inner playing surface (bright yellow) -->
-  <rect x="14" y="14" width="372" height="232" rx="10" fill="#e8a40e"/>
-
-  <!-- Subtle wood grain lines -->
-  <line x1="14" y1="14" x2="386" y2="14" stroke="#d4920c" stroke-width="0.5" opacity="0.5"/>
-  <line x1="14" y1="40" x2="386" y2="40" stroke="#d4920c" stroke-width="0.5" opacity="0.3"/>
-  <line x1="14" y1="220" x2="386" y2="220" stroke="#d4920c" stroke-width="0.5" opacity="0.3"/>
-  <line x1="14" y1="246" x2="386" y2="246" stroke="#d4920c" stroke-width="0.5" opacity="0.5"/>
-
-  <!-- Center divider line -->
-  <line x1="200" y1="14" x2="200" y2="246" stroke="#d4920c" stroke-width="1" opacity="0.4"/>
-
-  <!-- Goal hole LEFT — extruded hole (raised rim + dark hole) -->
-  <!-- Outer raised rim -->
-  <circle cx="38" cy="130" r="20" fill="#b07008"/>
-  <circle cx="38" cy="130" r="17" fill="#8a5504"/>
-  <!-- The hole -->
-  <circle cx="38" cy="130" r="14" fill="#1a1008"/>
-  <circle cx="38" cy="130" r="11" fill="#0d0803"/>
-  <!-- Rim highlight -->
-  <circle cx="38" cy="130" r="20" fill="none" stroke="#e09a20" stroke-width="1" opacity="0.5"/>
-  <!-- Small shadow inside hole -->
-  <circle cx="40" cy="132" r="5" fill="#000" opacity="0.3"/>
+  <defs>
+    <linearGradient id={`sheen-${id}`} x1="0" y1="0" x2="0" y2="1">
+      <stop offset="0%" stop-color="#fff"/>
+      <stop offset="100%" stop-color="#fff" stop-opacity="0"/>
+    </linearGradient>
+    <radialGradient id={`ballglow-${id}`} cx="35%" cy="30%" r="65%">
+      <stop offset="0%"   stop-color="#fff" stop-opacity="0.9"/>
+      <stop offset="40%"  stop-color="#ffee55"/>
+      <stop offset="100%" stop-color="#e6b800"/>
+    </radialGradient>
+  </defs>
+
+  <!-- Outer board frame -->
+  <rect width="400" height="260" rx="12" fill="#1a1a2e"/>
+  <rect x="1" y="1" width="398" height="258" rx="12" fill="none" stroke="#2a2a4a" stroke-width="1.5"/>
+
+  <!-- Playing surface -->
+  <rect x="12" y="12" width="376" height="236" rx="8" fill="#1565c0"/>
+  <rect x="12" y="12" width="376" height="80" rx="8" fill={`url(#sheen-${id})`} opacity="0.12"/>
+
+  <!-- Center line -->
+  <line x1="200" y1="12" x2="200" y2="248" stroke="#fff" stroke-width="1.5" opacity="0.25"/>
+
+  <!-- Corner quarter-circles -->
+  <path d="M12,12 A28,28 0 0,1 40,12 A28,28 0 0,1 12,40 Z" fill="#fff" opacity="0.85"/>
+  <path d="M388,12 A28,28 0 0,0 360,12 A28,28 0 0,0 388,40 Z" fill="#fff" opacity="0.85"/>
+  <path d="M12,248 A28,28 0 0,0 40,248 A28,28 0 0,0 12,220 Z" fill="#fff" opacity="0.85"/>
+  <path d="M388,248 A28,28 0 0,1 360,248 A28,28 0 0,1 388,220 Z" fill="#fff" opacity="0.85"/>
+
+  <!-- KLASK watermark text -->
+  <text x="100" y="130" text-anchor="middle" dominant-baseline="middle"
+    font-family="Arial Black, sans-serif" font-weight="900" font-size="22" letter-spacing="4"
+    fill="#fff" opacity="0.18" transform="rotate(-90, 100, 130)">KLASK</text>
+  <text x="300" y="130" text-anchor="middle" dominant-baseline="middle"
+    font-family="Arial Black, sans-serif" font-weight="900" font-size="22" letter-spacing="4"
+    fill="#fff" opacity="0.18" transform="rotate(90, 300, 130)">KLASK</text>
+
+  <!-- Goal hole LEFT -->
+  <circle cx="36" cy="130" r="22" fill="#0d1b3e"/>
+  <circle cx="36" cy="130" r="18" fill="#0a1530"/>
+  <circle cx="36" cy="130" r="14" fill="#060d1e"/>
+  <circle cx="36" cy="130" r="10" fill="#020508"/>
+  <circle cx="36" cy="130" r="22" fill="none" stroke="#4a6fa5" stroke-width="2"/>
+  <circle cx="36" cy="130" r="18" fill="none" stroke="#2a4a75" stroke-width="1"/>
+  <circle cx="38" cy="132" r="5" fill="#000" opacity="0.4"/>
 
   <!-- Goal hole RIGHT -->
-  <circle cx="362" cy="130" r="20" fill="#b07008"/>
-  <circle cx="362" cy="130" r="17" fill="#8a5504"/>
-  <circle cx="362" cy="130" r="14" fill="#1a1008"/>
-  <circle cx="362" cy="130" r="11" fill="#0d0803"/>
-  <circle cx="362" cy="130" r="20" fill="none" stroke="#e09a20" stroke-width="1" opacity="0.5"/>
-  <circle cx="364" cy="132" r="5" fill="#000" opacity="0.3"/>
-
-  <!-- 3 white biscuit magnets in a row (center) -->
-  <!-- Left biscuit -->
-  <circle cx="168" cy="130" r="11" fill="#e8e0d0"/>
-  <circle cx="168" cy="130" r="8" fill="#d4ccc0"/>
-  <circle cx="168" cy="130" r="5" fill="#bab3a8"/>
-  <circle cx="166" cy="128" r="2" fill="#fff" opacity="0.4"/>
-
-  <!-- Center biscuit -->
-  <circle cx="200" cy="130" r="11" fill="#e8e0d0"/>
-  <circle cx="200" cy="130" r="8" fill="#d4ccc0"/>
-  <circle cx="200" cy="130" r="5" fill="#bab3a8"/>
-  <circle cx="198" cy="128" r="2" fill="#fff" opacity="0.4"/>
-
-  <!-- Right biscuit -->
-  <circle cx="232" cy="130" r="11" fill="#e8e0d0"/>
-  <circle cx="232" cy="130" r="8" fill="#d4ccc0"/>
-  <circle cx="232" cy="130" r="5" fill="#bab3a8"/>
-  <circle cx="230" cy="128" r="2" fill="#fff" opacity="0.4"/>
-
-  <!-- Player 1 puck (left side) — black magnetic puck -->
-  <circle cx="95" cy="130" r="22" fill="#1a1a1a"/>
-  <circle cx="95" cy="130" r="19" fill="#222"/>
-  <circle cx="95" cy="130" r="14" fill="#2a2a2a"/>
-  <!-- Puck highlight (slight shine) -->
-  <ellipse cx="90" cy="124" rx="6" ry="4" fill="#fff" opacity="0.08"/>
-  <circle cx="95" cy="130" r="22" fill="none" stroke="#3a3a3a" stroke-width="1.5"/>
-
-  <!-- Player 2 puck (right side) — black magnetic puck -->
-  <circle cx="305" cy="130" r="22" fill="#1a1a1a"/>
-  <circle cx="305" cy="130" r="19" fill="#222"/>
-  <circle cx="305" cy="130" r="14" fill="#2a2a2a"/>
-  <ellipse cx="300" cy="124" rx="6" ry="4" fill="#fff" opacity="0.08"/>
-  <circle cx="305" cy="130" r="22" fill="none" stroke="#3a3a3a" stroke-width="1.5"/>
-
-  <!-- Outer frame edge detail -->
-  <rect x="14" y="14" width="372" height="232" rx="10" fill="none" stroke="#c8820a" stroke-width="2"/>
+  <circle cx="364" cy="130" r="22" fill="#0d1b3e"/>
+  <circle cx="364" cy="130" r="18" fill="#0a1530"/>
+  <circle cx="364" cy="130" r="14" fill="#060d1e"/>
+  <circle cx="364" cy="130" r="10" fill="#020508"/>
+  <circle cx="364" cy="130" r="22" fill="none" stroke="#4a6fa5" stroke-width="2"/>
+  <circle cx="364" cy="130" r="18" fill="none" stroke="#2a4a75" stroke-width="1"/>
+  <circle cx="366" cy="132" r="5" fill="#000" opacity="0.4"/>
+
+  <!-- 3 biscuit magnets (animated, smaller — r=6) -->
+  <g id={`${id}-b0`}>
+    <circle r="6" fill="#e8e6e0"/>
+    <circle r="4.5" fill="#d0cdc6"/>
+    <circle r="2.5" fill="#b8b5ae"/>
+    <circle cx="-1" cy="-1" r="1.5" fill="#fff" opacity="0.5"/>
+  </g>
+  <g id={`${id}-b1`}>
+    <circle r="6" fill="#e8e6e0"/>
+    <circle r="4.5" fill="#d0cdc6"/>
+    <circle r="2.5" fill="#b8b5ae"/>
+    <circle cx="-1" cy="-1" r="1.5" fill="#fff" opacity="0.5"/>
+  </g>
+  <g id={`${id}-b2`}>
+    <circle r="6" fill="#e8e6e0"/>
+    <circle r="4.5" fill="#d0cdc6"/>
+    <circle r="2.5" fill="#b8b5ae"/>
+    <circle cx="-1" cy="-1" r="1.5" fill="#fff" opacity="0.5"/>
+  </g>
+
+  <!-- Ball (animated, bigger — r=8) -->
+  <g id={`${id}-ball`}>
+    <circle r="8" fill={`url(#ballglow-${id})`}/>
+    <circle r="8" fill="none" stroke="#c8960a" stroke-width="0.8" opacity="0.6"/>
+  </g>
+
+  <!-- Player 1 puck (animated) — r=11 -->
+  <g id={`${id}-p1`}>
+    <circle r="11" fill="#111"/>
+    <circle r="9"  fill="#1c1c1c"/>
+    <circle r="6"  fill="#262626"/>
+    <ellipse cx="-3" cy="-3" rx="3.5" ry="2.5" fill="#fff" opacity="0.07"/>
+    <circle r="11" fill="none" stroke="#383838" stroke-width="1.2"/>
+  </g>
+
+  <!-- Player 2 puck (animated) — r=11 -->
+  <g id={`${id}-p2`}>
+    <circle r="11" fill="#111"/>
+    <circle r="9"  fill="#1c1c1c"/>
+    <circle r="6"  fill="#262626"/>
+    <ellipse cx="-3" cy="-3" rx="3.5" ry="2.5" fill="#fff" opacity="0.07"/>
+    <circle r="11" fill="none" stroke="#383838" stroke-width="1.2"/>
+  </g>
+
+  <!-- Playing surface border -->
+  <rect x="12" y="12" width="376" height="236" rx="8" fill="none" stroke="#1e88e5" stroke-width="1.5" opacity="0.6"/>
 </svg>
 
+<script define:vars={{ id }}>
+(function () {
+  const svg = document.getElementById(id);
+  if (!svg) return;
+
+  const ballEl = document.getElementById(`${id}-ball`);
+  const p1El   = document.getElementById(`${id}-p1`);
+  const p2El   = document.getElementById(`${id}-p2`);
+  const bEls   = [0,1,2].map(i => document.getElementById(`${id}-b${i}`));
+
+  // Field bounds
+  const FX1 = 24, FX2 = 376, FY1 = 24, FY2 = 236;
+  const CX = 200;
+
+  // Goals
+  const GOAL_L = { x: 36,  y: 130, r: 22 };
+  const GOAL_R = { x: 364, y: 130, r: 22 };
+
+  // Radii
+  const BALL_R = 8;
+  const BISC_R = 6;
+  const PUCK_R = 11;
+
+  // --- State ---
+  const ball = { x: 200, y: 130, vx: 0, vy: 0 };
+
+  // Each biscuit tracks which puck it's stuck to (null = free, 1 or 2)
+  const biscs = [
+    { x: 200, y: 88,  vx: 0, vy: 0, stuck: null, angle: 0 },
+    { x: 200, y: 130, vx: 0, vy: 0, stuck: null, angle: 0 },
+    { x: 200, y: 172, vx: 0, vy: 0, stuck: null, angle: 0 },
+  ];
+
+  const p1 = { x: 95,  y: 130, vx: 0, vy: 0, attached: 0 };
+  const p2 = { x: 305, y: 130, vx: 0, vy: 0, attached: 0 };
+
+  const ATTACH_DIST = PUCK_R + BISC_R + 2; // snap distance
+  const STUCK_ORBIT = PUCK_R + BISC_R - 2; // orbit radius once stuck
+
+  function d(ax, ay, bx, by) {
+    const dx = ax - bx, dy = ay - by;
+    return Math.sqrt(dx * dx + dy * dy);
+  }
+
+  function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
+
+  function speed(obj) { return Math.sqrt(obj.vx * obj.vx + obj.vy * obj.vy); }
+
+  function capSpeed(obj, max) {
+    const s = speed(obj);
+    if (s > max) { obj.vx = (obj.vx / s) * max; obj.vy = (obj.vy / s) * max; }
+  }
+
+  // Elastic circle-circle collision between a (moving) and b (may be fixed or moving)
+  function collide(a, ar, b, br, bMass) {
+    const dist = d(a.x, a.y, b.x, b.y);
+    const minD = ar + br;
+    if (dist >= minD || dist < 0.01) return;
+
+    const nx = (a.x - b.x) / dist;
+    const ny = (a.y - b.y) / dist;
+
+    // Relative velocity
+    const dvx = a.vx - b.vx;
+    const dvy = a.vy - b.vy;
+    const dot = dvx * nx + dvy * ny;
+    if (dot > 0) return; // already separating
+
+    // Mass-weighted impulse (pucks are "infinite" mass vs ball/biscuits)
+    const totalMass = 1 + bMass;
+    const impulseA = (2 * bMass / totalMass) * dot;
+    const impulseB = (2 * 1 / totalMass) * dot;
+
+    a.vx -= impulseA * nx;
+    a.vy -= impulseA * ny;
+    b.vx += impulseB * nx;
+    b.vy += impulseB * ny;
+
+    // Push apart
+    const overlap = minD - dist + 0.5;
+    const pushA = bMass / totalMass;
+    const pushB = 1 / totalMass;
+    a.x += nx * overlap * pushA;
+    a.y += ny * overlap * pushA;
+    b.x -= nx * overlap * pushB;
+    b.y -= ny * overlap * pushB;
+  }
+
+  function wallBounce(obj, r) {
+    if (obj.x - r < FX1) { obj.x = FX1 + r; obj.vx = Math.abs(obj.vx) * 0.85; }
+    if (obj.x + r > FX2) { obj.x = FX2 - r; obj.vx = -Math.abs(obj.vx) * 0.85; }
+    if (obj.y - r < FY1) { obj.y = FY1 + r; obj.vy = Math.abs(obj.vy) * 0.85; }
+    if (obj.y + r > FY2) { obj.y = FY2 - r; obj.vy = -Math.abs(obj.vy) * 0.85; }
+  }
+
+  function resetBall() {
+    ball.x = 200; ball.y = 130;
+    const angle = Math.random() * Math.PI * 2;
+    const s = 2.5 + Math.random() * 1.5;
+    ball.vx = Math.cos(angle) * s;
+    ball.vy = Math.sin(angle) * s;
+  }
+
+  function resetBiscuits() {
+    biscs[0].x = 200; biscs[0].y = 88;
+    biscs[1].x = 200; biscs[1].y = 130;
+    biscs[2].x = 200; biscs[2].y = 172;
+    biscs.forEach(b => { b.vx = 0; b.vy = 0; b.stuck = null; b.angle = 0; });
+    p1.attached = 0;
+    p2.attached = 0;
+  }
+
+  function resetRound() {
+    resetBall();
+    resetBiscuits();
+    p1.x = 95;  p1.y = 130; p1.vx = 0; p1.vy = 0;
+    p2.x = 305; p2.y = 130; p2.vx = 0; p2.vy = 0;
+  }
+
+  // --- Puck AI ---
+  // Each puck: chase ball when it's on their half, defend when it's not, always avoid own goal
+  function updatePuck(p, side) {
+    const myGoal = side === 1 ? GOAL_L : GOAL_R;
+    const oppGoal = side === 1 ? GOAL_R : GOAL_L;
+    const onMyHalf = side === 1 ? (ball.x < CX + 30) : (ball.x > CX - 30);
+
+    let tx, ty;
+
+    if (onMyHalf) {
+      // Intercept: predict where ball will be in ~15 frames
+      const look = 12 + Math.random() * 8;
+      tx = ball.x + ball.vx * look;
+      ty = ball.y + ball.vy * look;
+
+      // If we're close enough to the ball, try to aim it toward opponent goal
+      const distToBall = d(p.x, p.y, ball.x, ball.y);
+      if (distToBall < 50) {
+        // Position behind ball relative to opponent goal direction
+        const toGoalX = oppGoal.x - ball.x;
+        const toGoalY = oppGoal.y - ball.y;
+        const toGoalD = Math.sqrt(toGoalX * toGoalX + toGoalY * toGoalY) || 1;
+        tx = ball.x - (toGoalX / toGoalD) * 20;
+        ty = ball.y - (toGoalY / toGoalD) * 20;
+      }
+    } else {
+      // Defensive: sit between goal and center, slightly tracking ball's Y
+      const defX = side === 1 ? 80 : 320;
+      tx = defX;
+      ty = 130 + (ball.y - 130) * 0.3;
+    }
+
+    // Clamp target to own half
+    const margin = PUCK_R + 4;
+    if (side === 1) {
+      tx = clamp(tx, FX1 + margin, CX - margin);
+    } else {
+      tx = clamp(tx, CX + margin, FX2 - margin);
+    }
+    ty = clamp(ty, FY1 + margin, FY2 - margin);
+
+    // Avoid own goal hole — strong repulsion
+    const dGoal = d(tx, ty, myGoal.x, myGoal.y);
+    if (dGoal < PUCK_R + myGoal.r + 10) {
+      const nx = (tx - myGoal.x) / (dGoal || 1);
+      const ny = (ty - myGoal.y) / (dGoal || 1);
+      const pushOut = PUCK_R + myGoal.r + 14;
+      tx = myGoal.x + nx * pushOut;
+      ty = myGoal.y + ny * pushOut;
+    }
+
+    // Steer toward target
+    const dx = tx - p.x, dy = ty - p.y;
+    const dd = Math.sqrt(dx * dx + dy * dy) || 1;
+    const accel = onMyHalf ? 0.3 : 0.15;
+    p.vx += (dx / dd) * accel;
+    p.vy += (dy / dd) * accel;
+
+    // Damping
+    p.vx *= 0.85;
+    p.vy *= 0.85;
+    capSpeed(p, onMyHalf ? 4 : 2.5);
+
+    p.x += p.vx;
+    p.y += p.vy;
+
+    // Hard-clamp to own half
+    if (side === 1) {
+      p.x = clamp(p.x, FX1 + margin, CX - margin);
+    } else {
+      p.x = clamp(p.x, CX + margin, FX2 - margin);
+    }
+    p.y = clamp(p.y, FY1 + margin, FY2 - margin);
+  }
+
+  resetBall();
+
+  // Stuck detection: track ball position over time
+  let stuckX = ball.x, stuckY = ball.y, stuckTimer = 0;
+  const STUCK_RADIUS = 15;   // if ball stays within this many px
+  const STUCK_TIMEOUT = 3000; // for this many ms, reset
+
+  let last = performance.now();
+
+  function tick(now) {
+    const dt = Math.min(now - last, 32);
+    last = now;
+
+    // Update puck AI
+    updatePuck(p1, 1);
+    updatePuck(p2, 2);
+
+    // Move ball
+    ball.x += ball.vx;
+    ball.y += ball.vy;
+
+    // Stuck detection: if ball hasn't moved far in a while, reset round
+    if (d(ball.x, ball.y, stuckX, stuckY) < STUCK_RADIUS) {
+      stuckTimer += dt;
+      if (stuckTimer > STUCK_TIMEOUT) {
+        resetRound();
+        stuckTimer = 0;
+        stuckX = ball.x; stuckY = ball.y;
+      }
+    } else {
+      stuckX = ball.x; stuckY = ball.y;
+      stuckTimer = 0;
+    }
+
+    // Tiny friction
+    ball.vx *= 0.999;
+    ball.vy *= 0.999;
+    // Minimum speed so it stays lively
+    if (speed(ball) < 1.5) {
+      const s = speed(ball) || 1;
+      ball.vx = (ball.vx / s) * 1.5;
+      ball.vy = (ball.vy / s) * 1.5;
+    }
+
+    // --- Biscuit logic: free ones move, stuck ones orbit their puck ---
+    for (const b of biscs) {
+      if (b.stuck !== null) {
+        // Orbit: rotate slowly around the puck it's stuck to
+        const puck = b.stuck === 1 ? p1 : p2;
+        b.angle += 0.02;
+        b.x = puck.x + Math.cos(b.angle) * STUCK_ORBIT;
+        b.y = puck.y + Math.sin(b.angle) * STUCK_ORBIT;
+        b.vx = 0; b.vy = 0;
+      } else {
+        b.x += b.vx;
+        b.y += b.vy;
+        b.vx *= 0.97;
+        b.vy *= 0.97;
+      }
+    }
+
+    // Wall bounces
+    wallBounce(ball, BALL_R);
+    for (const b of biscs) { if (b.stuck === null) wallBounce(b, BISC_R); }
+
+    // Ball vs pucks (pucks are heavy)
+    collide(ball, BALL_R, p1, PUCK_R, 5);
+    collide(ball, BALL_R, p2, PUCK_R, 5);
+
+    // Ball vs free biscuits
+    for (const b of biscs) {
+      if (b.stuck === null) collide(ball, BALL_R, b, BISC_R, 1);
+    }
+
+    // Free biscuit vs free biscuit
+    for (let i = 0; i < biscs.length; i++) {
+      for (let j = i + 1; j < biscs.length; j++) {
+        if (biscs[i].stuck === null && biscs[j].stuck === null) {
+          collide(biscs[i], BISC_R, biscs[j], BISC_R, 1);
+        }
+      }
+    }
+
+    // --- Magnetic attachment: free biscuit near puck → sticks ---
+    for (const b of biscs) {
+      if (b.stuck !== null) continue;
+      // Check puck 1
+      if (d(b.x, b.y, p1.x, p1.y) < ATTACH_DIST) {
+        b.stuck = 1;
+        b.angle = Math.atan2(b.y - p1.y, b.x - p1.x);
+        p1.attached++;
+      }
+      // Check puck 2
+      else if (d(b.x, b.y, p2.x, p2.y) < ATTACH_DIST) {
+        b.stuck = 2;
+        b.angle = Math.atan2(b.y - p2.y, b.x - p2.x);
+        p2.attached++;
+      }
+    }
+
+    // --- 2 biscuits stuck = point scored, reset round ---
+    if (p1.attached >= 2 || p2.attached >= 2) {
+      // Brief pause then reset
+      setTimeout(() => resetRound(), 800);
+      // Stop this tick cycle — resetRound will let a new one start
+      p1.attached = 0; p2.attached = 0;
+      resetRound();
+    }
+
+    // Ball vs stuck biscuits (they act as part of the puck now)
+    for (const b of biscs) {
+      if (b.stuck !== null) collide(ball, BALL_R, b, BISC_R, 5);
+    }
+
+    // Free biscuit vs pucks (pucks heavy, but don't attach yet — that's handled above)
+    for (const b of biscs) {
+      if (b.stuck === null) {
+        collide(b, BISC_R, p1, PUCK_R, 5);
+        collide(b, BISC_R, p2, PUCK_R, 5);
+      }
+    }
+
+    // Goal detection — ball enters a goal, reset round
+    if (d(ball.x, ball.y, GOAL_L.x, GOAL_L.y) < GOAL_L.r - 4 ||
+        d(ball.x, ball.y, GOAL_R.x, GOAL_R.y) < GOAL_R.r - 4) {
+      resetRound();
+    }
+
+    capSpeed(ball, 7);
+    for (const b of biscs) { if (b.stuck === null) capSpeed(b, 5); }
+
+    // Render
+    ballEl.setAttribute("transform", `translate(${ball.x.toFixed(1)},${ball.y.toFixed(1)})`);
+    p1El.setAttribute("transform",   `translate(${p1.x.toFixed(1)},${p1.y.toFixed(1)})`);
+    p2El.setAttribute("transform",   `translate(${p2.x.toFixed(1)},${p2.y.toFixed(1)})`);
+    bEls.forEach((el, i) => el.setAttribute("transform", `translate(${biscs[i].x.toFixed(1)},${biscs[i].y.toFixed(1)})`));
+
+    requestAnimationFrame(tick);
+  }
+
+  // Init positions
+  p1El.setAttribute("transform", `translate(${p1.x},${p1.y})`);
+  p2El.setAttribute("transform", `translate(${p2.x},${p2.y})`);
+  bEls.forEach((el, i) => el.setAttribute("transform", `translate(${biscs[i].x},${biscs[i].y})`));
+  requestAnimationFrame(tick);
+})();
+</script>
+
 <style>
   .klask-board {
     display: block;
     height: auto;
-    border-radius: 14px;
+    border-radius: 12px;
     box-shadow: 0 8px 32px rgba(0,0,0,0.5), 0 2px 8px rgba(0,0,0,0.3);
   }
 

+ 3 - 42
src/pages/index.astro

@@ -1,6 +1,7 @@
 ---
 import Layout from "@layouts/layout.astro";
 import Nav from "@components/Nav.astro";
+import KlaskBoard from "@components/KlaskBoard.astro";
 import { init, getLeaderboard, getRecentGames, getUser } from "@utils/db";
 import { getUserFromRequest } from "@utils/auth";
 
@@ -45,40 +46,7 @@ function timeAgo(iso: string): string {
           </div>
         </div>
         <div class="hero-board-preview">
-          <svg viewBox="0 0 360 240" xmlns="http://www.w3.org/2000/svg" class="preview-svg">
-            <rect width="360" height="240" rx="12" fill="#2a1f14"/>
-            <rect x="10" y="10" width="340" height="220" rx="8" fill="#3d2b1a"/>
-            <line x1="180" y1="10" x2="180" y2="230" stroke="#4a3525" stroke-width="1" stroke-dasharray="4 4"/>
-            <rect x="10" y="10" width="50" height="220" rx="8" fill="#2e2015" opacity="0.5"/>
-            <rect x="300" y="10" width="50" height="220" rx="8" fill="#2e2015" opacity="0.5"/>
-            <circle cx="35" cy="120" r="14" fill="#120d08"/>
-            <circle cx="35" cy="120" r="11" fill="#0a0705"/>
-            <circle cx="35" cy="120" r="8" fill="#060402"/>
-            <circle cx="325" cy="120" r="14" fill="#120d08"/>
-            <circle cx="325" cy="120" r="11" fill="#0a0705"/>
-            <circle cx="325" cy="120" r="8" fill="#060402"/>
-            <circle cx="35" cy="120" r="14" fill="none" stroke="#8a6a3a" stroke-width="1.5"/>
-            <circle cx="325" cy="120" r="14" fill="none" stroke="#8a6a3a" stroke-width="1.5"/>
-            <circle cx="165" cy="100" r="8" fill="#ddd5c8"/>
-            <circle cx="165" cy="100" r="6" fill="#c8bfb4"/>
-            <circle cx="165" cy="100" r="3" fill="#9a9590"/>
-            <circle cx="195" cy="100" r="8" fill="#ddd5c8"/>
-            <circle cx="195" cy="100" r="6" fill="#c8bfb4"/>
-            <circle cx="195" cy="100" r="3" fill="#9a9590"/>
-            <circle cx="180" cy="128" r="8" fill="#ddd5c8"/>
-            <circle cx="180" cy="128" r="6" fill="#c8bfb4"/>
-            <circle cx="180" cy="128" r="3" fill="#9a9590"/>
-            <circle cx="180" cy="112" r="6" fill="#f5c842"/>
-            <circle cx="178" cy="110" r="2" fill="#f9de80" opacity="0.6"/>
-            <circle cx="80" cy="120" r="14" fill="#3a6bc2"/>
-            <circle cx="80" cy="120" r="10" fill="#4a7fd4"/>
-            <circle cx="78" cy="118" r="4" fill="#6a9de8" opacity="0.6"/>
-            <circle cx="280" cy="120" r="14" fill="#c23a3a"/>
-            <circle cx="280" cy="120" r="10" fill="#d44a4a"/>
-            <circle cx="278" cy="118" r="4" fill="#e86a6a" opacity="0.6"/>
-            <rect x="10" y="10" width="340" height="220" rx="8" fill="none" stroke="#5a4535" stroke-width="1.5"/>
-            <rect x="0" y="0" width="360" height="240" rx="12" fill="none" stroke="#6a5040" stroke-width="1.5"/>
-          </svg>
+          <KlaskBoard size="md" />
         </div>
       </div>
     </section>
@@ -223,14 +191,7 @@ function timeAgo(iso: string): string {
     opacity: 0.85;
   }
 
-  .preview-svg {
-    width: 100%;
-    height: auto;
-    border-radius: 12px;
-    box-shadow: 0 12px 40px rgba(0,0,0,0.5);
-  }
-
-  .content-grid {
+.content-grid {
     display: grid;
     grid-template-columns: 1fr 1fr;
     gap: 24px;

+ 5 - 6
src/utils/auth.ts

@@ -1,8 +1,6 @@
 export function getUserFromRequest(request: Request): string | null {
   const cookie = request.headers.get("cookie") ?? "";
-  const match = cookie
-    .split("; ")
-    .find((c) => c.startsWith("klask_user="));
+  const match = cookie.split("; ").find((c) => c.startsWith("klask_user="));
   if (!match) return null;
   const raw = match.split("=")[1];
   return raw ? decodeURIComponent(raw) : null;
@@ -10,17 +8,18 @@ export function getUserFromRequest(request: Request): string | null {
 
 export function setUserCookie(name: string): string {
   const encoded = encodeURIComponent(name);
-  return `klask_user=${encoded}; Path=/; HttpOnly; SameSite=Lax; Max-Age=31536000`;
+  return `klask_user=${encoded}; Path=/; SameSite=Lax; Max-Age=31536000`;
 }
 
 export function clearUserCookie(): string {
-  return `klask_user=; Path=/; HttpOnly; SameSite=Lax; Max-Age=0`;
+  return `klask_user=; Path=/; SameSite=Lax; Max-Age=0`;
 }
 
 export function validateName(name: string): string | null {
   const trimmed = name.trim();
   if (trimmed.length < 2) return "Name must be at least 2 characters";
   if (trimmed.length > 20) return "Name must be 20 characters or less";
-  if (!/^[\w\s\-]+$/.test(trimmed)) return "Only letters, numbers, spaces, _ and - allowed";
+  if (!/^[\w\s\-]+$/.test(trimmed))
+    return "Only letters, numbers, spaces, _ and - allowed";
   return null;
 }